![]() Most formats cover the same things, so chances are you can export what you need.įWIW, I've seen a few projects that import blend files. The important thing is to be able to export the information you need. You practically never can when exporting in any format, from any program, since few formats are subsets of any others. ![]() > But can you guarantee that no information is lost by exporting? If you look at the trajectories of development of both programs, blender is moving fast and maya is more or less sitting still. I think maya still has an edge in production use, but we're starting to see blender being used in real production situations. A lot of the tools, for example the texture painting and matchmoving tools, are already better than maya. It's getting better with every release though. And to be honest, the scale of the blender shorts is pretty small compared to a typical maya production scene. Not that it can't do it (as the blender movie projects prove) but generally you have to know the strengths and weakness of it well to set up a scene at production scale. You can do the same thing in blender, but it takes more steps and seems kind of obscure.īlender often has trouble dealing with scenes at production scale. For example, a "set driven key" in maya is simple, very common action. Animation/rigging tools seem particularly lacking to me. ![]()
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